Warcraft III resources & community, 2003–2006 · archived

Help again please...

26 posts
#16
Oh, sorry DarkShadow, didn't see the post about that =p I am, after all, on 44k Dial-Up. Glad I could help, Adrian5. Good luck with your map.
#17
Thanks, but after the last unit is killed in the first wave I want the timer to start again for the second wave. Will this do that?
#18
At the end of the trigger that releases the first wave units, have it run the next wave's release trigger. Do the same for each wave.
#19
For some reason the time window wont show up and the time commands aren't being done.

I unchecked the box the says "initially on" for the timmer triggers.

I also have the lines that say show last created timer window to player1 and I repeated that line for Player 2 also.
#21
One sec I might not have to send it my brother just got home and he is very good at programing.
#22
Ok the timer works fine the problem was that we never put when to activate so when I added to activate it within 5 secs of the game it worked!! Now I'm stuck trying to figure out how to have the whole map revealed! lol
#23
To reveal the whole map just use the Visibility - Disable fog of war action.
#24
How do I make it so that my second wave count doesn't start until all the first wave are dead?
#25
I'll have to look into this, but here's a solution, if you can complete the circle. You need to add all the units created in the wave to a unit group, then use an action (if, then, else) that, if all the units in the unit group (specified by a variable) are dead, the next wave will begin.
#26
At first, you have to create a new variable:

Variable Name (e.g.): UnitGroupVariable
Variable Type: Unit Group (group)

Then you have to add following action to your UnitSpawn-Trigger:

Actions
<<Unit Group - Pick Every Unit in Unit Group And Do Action>>
Unit Group - Pick every unit in (Units owned by [HereTheAttackingWavePlayer]) and do (Unit Group - Add (Picked unit) to UnitGroupVariable)

Now, your next wave trigger should have this event:

Events
<<Unit - Player-Owned Unit Event>>
Unit - A unit owned by [HereTheAttackingWavePlayer] Dies

Condition
<<Boolean Comparison -> Unit Group - Units Of Unit Group Are Dead>>
(All units of UnitGroupVariable are dead) Equal to True