There are some really great models on this site, but because of their size, I'm reluctant to add them into my map. Some are 300kb+ and thats far too large considering my map is B.net multiplayer oriented.
Is there any way of reducing their size? (Without 3ds Max 4,5...)
reducing the complexity of the model, namely the poly count. Less verticals means less verticals plotted for everything. Those are what make up the bulk of an mdx file. -VGsatomi
Kimbo
#3
Hmmm...u could chnge the skin to be wc3 useable or change the skin size with an art prog and change the uv size with Oinkerwinkles vertex modyfier, look in google for that if u dont have.
Thanks a lot for the help. I was just messing around with Oinkerwinkles' tools and with some work I'm pretty sure that I'll be able to pull something off.
Kimbo
#7
see! Well yeah, evey model i uploaded was made with those tools.