i need a triger for 150 gold per 10 seconds and a triger something with color yellow like (when there is no yellow on the map players wins) and a losing triger (when all of the picked players hero dies end of the game). sry i am still a noob at triger better at terrain and skills n stuff plz help me thank you alot.
Event
every 1 secound of game time
condition
Action
Player Properties- Add 150 gold to player1(Red) current gold
Player Properties- Add 150 gold to player2(Blue) current gold
Player Properties- Add 150 gold to player3(Teal) current gold
Player Properties- Add 150 gold to player4(Purple) current gold
and so on
now for all units of yellow dead i would store into a varriable call it Yellow_Dead
part one
event
map Initialization
conditions
Actions
set
ok i ma not sure how to do that i have never done a trigger like that before
Gold
Events
Time - Every 10.00 seconds of game time
Conditions
Actions
For each (Integer A) from 1 to 4, do (Actions)
Loop - Actions
Player - Add 150 to (Player((Integer A))) Current gold
Hero's Death (For Multiple Heroes):
Hero Death
Events
Unit - A unit Dies
Conditions
((Dying unit) is A Hero) Equal to True
Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Number of units in (Units owned by (Owner of (Dying unit)) matching ((((Dying unit) is A Hero) Equal to True) and (((Dying unit) is alive) Equal to True)))) Equal to 0
Then - Actions
Game - Defeat (Owner of (Dying unit)) with the message: Defeat!
Else - Actions
Do nothing
If you want more specifics in finding where i got some conditions etc just let me know