Warcraft III resources & community, 2003–2006 · archived

Footman Animation on Selfmade Model..?

3 posts
#1

Footman Animation on Selfmade Model..?

Alright.
What I did was to make the Razorbeard (you know the pigmens) which throws spears Footman animations (all), and what happened were that the only thing that actualy moved was the head!(!!!)
Is this the fault of attachment points..?
'couse I know that the attachment points in real are shapes made in 3dsmax.

Can someone help me with this..?
I would greatly appreciate it.

////SERUK////

PS. I do have GMAX but I don't know how to convert .mdl to it's file. And I don't get which one it is on wc3sear DS.
#2
The footman anims require the bones to be a cartain way. (notice how a 4 limbed unit will never anim transfer with a 6 limbed one, like a centaur?) Its the fault of the bones. Only way to fix that is to remake or import a diffrent set of bones in whatever modeling program you are using.
-VGsatomi
#3
as far as i know, i think it would be better just to remake the animations or make new ones even though this would be a very hard thing to do