Warcraft III resources & community, 2003–2006 · archived

Spawn Waves run away when hurt

8 posts
#1

Spawn Waves run away when hurt

ok im making an aos type map. the units spawn from a main base and then attack move to the enemys main base. I made the spawn players neutral extra and vitim becuase i wanted all 12 slots for human players. Anyways everything works fine until the units get to near death. Then they procede to run back to the main base like the computer ai would in a normal game. Any way to prevent this?
#2
go in the object editor click on the unit and scroll down deaktivate "can flee" to wrong. that will be work i think...
#3
I have had similar issues, i don't think you can change the neutral AI to work the way you want. Sorry =/. The best you can do, is go to game play constants and change the creep camp distance and things like that to the max, and hope that it is enough.
#4
Uh.....ya im pretty sure u can just fix the aior.....go to object editer and make were they dont run when their wounded.
#5
i had already made stats - can flee to false, and i had already increased the camp guard distance. Thanks anyways though for the replys.
#6
=.= Can't you just make owner of these creeps treating other players as Allies? =.+
#7
lol what are you smoking?!?! Cuase seriously i want some of that shi.t
#8
WTF?