Welcome to our project, The Fall of Gnomeregan. We will tell the story of Gnomes as they defend their great techno-city against the trogg invasion.
The whole campaign will consist of 3 stages: the defense, the evacuation from city and escape to the Ironforge. We are planning to make it in about 10 maps (with cinematics that is).
I hope that we will get this campaign finished as best as it can be .
BIG thanks to wc3sear.ch adminis who let this project be hosted here.
Well I don't really know when we'll have this project finished. Anyway I'm already in other team wnich has formed recently, so sorry but I can't be in two teams at the same time.
Question, are you want to make whole units for gnome race? including building, worker, hero, fighter, and such? If yes, I think we need techtree first.
Yes, we will create whole new race of gnomes. The gnome army will consist of gnomes, steam/electrical machines and steam cyborgs. They will use no magic, instead only mechanical gadgets. I have almost done tech-tree, only few units and buildings left. I'm also writing some sort of script for the campaign, so when I'll finish it I'll send it to every team member.
Norinrad They will use no magic, instead only mechanical gadgets.
Well, cool! let's see..... hhmmm, i got some brainstorm spell ideas for these guys. I think my missile seeker suit best for your tank, with some modification maybe. Or you can give me the idea that you want and i will make it. I like your gnome tank most.
You got my email eh? I give you one considering that sometimes i don't active in this site for several days.
Yup, i got your email alright. I'll give you some ideas when we'll finish setting up (wnich we are close to^^). Atlough I will need some of your ideas too.
I know that there are gnome mages and warlock in WoW, but they are RPG classes, and by making gnome use no magic I want to make them more original. To compare: are there any orcish warlocks in orc tech-tree? or tauren druids? or dwarven priests in human tech-tree?
The gnomes are known to be keen on science and technology just like, let's say night elves are known to be in harmony with the nature. That's what makes them uniqe. I hope that you know what I mean
BTW I was thinking of adding some gnomish mages in some sort of gnomish high council.
Norinrad The gnomes are known to be keen on science and technology just like, let's say night elves are known to be in harmony with the nature. That's what makes them uniqe. I hope that you know what I mean
Agreed, we should make something different from another campaign and stick on the storyline. Well, so what are they use to perform "magic" instead of mana? Or we just change the interface for mana to "ammunition"?
or maybe instead of ammunation or mana...some kind of energy(cell/battery)...u know...machines use electricy and others thing like that....u can use it...for example: gyrocopter will have 100 energy...and it draing 0,1 energy per second when he move and 0,5 when he attack..and when enrgy will become equal to 0 he can't anything...and here can come new unit(some kind of gnomish) energy rechrger or something and recharge his energy...i've never seen this...for me it is good or just made this energy for abbilities istead of moveing and attacking or upgrades or somethin..what u all think about it
I read that the gnomes wouldn't be using any magic. Perhaps, you can make it so none of the units have any mana and instead all abilites take gold. This would make it seem like they're using resources to do things. Just my idea.
Technically, gnome caster units will use mana like all the other ones. But those won't be spells like chain lighting or frost nova but something like rocket launch, grenade throw etc. You know, MK doesn't really need mana to throw hammers or warden to throw knives around.
You're being right, and your whole project looks cool :^] But I can as easily imagine a gnome wearing a robe in a dark dungeon full of old books as one in his high tech city So I'd say you could create heroes that use magic but no tech or make one that use both magic and technology for the high council =] For the energy I like the ghost's idea, but instead of unit, some kind of energy recharging spot could give back energy to certain units ^^