Warcraft III resources & community, 2003–2006 · archived

Weapon Idea

24 posts
#1

Weapon Idea

Some of you may know im working on a BIG Multiplayer RPG with a lot of features.

If not read about it here


I need some Idea to the Weapon, Armor, Shield, Rings and amulet. It could be nice if you have some good idea:
i.e
Weapon:

Name: Long Sword
Damage: 4 - 6
Req: 1 str, 1 dex
Attack Speed: Normal



Name: Staff of water
Damage: 2 - 2
Req: 1 str, 1 dex
Attack Speed: Normal
Magic:
+3 damage
+5 mana


Shield:

Name: Wood Shield
Armor Class: +2
Req: 2 str
Block Chanes: 10%


Armor:

Name: Leather Armor
Armor Class: +3
Req: 2 str
#2
what about helmets? :o
#3
Sorry i forgot helms!
#4
Helmet of Dimensions [class: helmet]
Requrimenets: Intelligence => 8, Detailed Perceive Ability
Description: When weared, gives user an unusual ability to recognize creatures from other dimensions. In effect, gives +3 Strenght and +3 Agility when fighting against creatures from other dimensions.

[When user weaers this item fade out filter should be used]
#5
Some items from me:

Weapons:

Name:Fire Scipter
Damage:6-6
Req:Hero Level 4
Attack Speed:Average
Fire:Splash damage to nearby units

Shields:

Name:Dalaran Metal Shield
Armor Class:+4
Req:3str, 3 agi
Magic Rassistance:33%

Armor:

Name:Bronze Armor
Armor Class:+3
Req:2str

Helmets:

Name:Steel Helmet
Armor Class: +5
Req:4str 2agi

Joke:This Steel Helmet will weigh the hero and make him down :)
#6
Name: Leather Cap
Armor Class: +1
Req: none
Description: Cheap leather cap, can be found almost everywhere.

Name: Flaming Helmet
Armor Class: +8
Req: I have no idea?
Description: When weared, gives the user 50% chance to deal extra fire damage to a unit. The user also becomes covered in flames dealing 1 damage per second to any nearby enemy units.
#7
Cloak of Feathers of Faerie Dragons [class: cloak]
Requrimenets: none
Description: When weared, every near creature [even allied] will take 10 damage points when trying to cast spell. Also, attacking enemy has 35% chance to blind. Blind enemy behaves as in berserk, attacking nearest units, even allied.

[Effective multi-color fade out filter should be used when enemy blinds (like rainbow)]
#9
Thanks guys! Please if you have more ideas post em :D
It help me alot! two brains is better than one :wink:
#10
Was my model useful? ;)
#11
Im sorry but i dont use attachment model for helms only Weapon and shields. The reasion is there is to few helm models and some of them dont look good at the character. But if i find a modeller who can model helm to the character i will use helm models.
#13
Thanks N00byStance! what program did you use to create models?
#14
Name: Boots Of Fire
Req: none
Description: Makes wearer 50% imune to fire.

This one could be made for each element ^^

Name: Throwing Axe
Req: dunno
Damage:10-12
Attack Speed: Average
Description: Makes wearer able to attack air. Also gives +5 attack.
#15
Well, this one [Glass Shield] and 2 other [Glass Tower Shield and Bone Mold Helmet] I made in gmax. It was pretty easy because I haven't to break my head on animations during exporting them. The most hard thing was to force wrapping to fit pre-made textures [these models are based on ones which can be found in TES3: Morrowind, I used original game textures ;)]