Warcraft III resources & community, 2003–2006 · archived

Negativa values on auras etc

16 posts
#1

Negativa values on auras etc

I just got the we unlimited editor which alows me to put negative values on unholy aura for example. But it only works in the editor, not when i test the map, unholy aura will have 0 regen etc. Anyone know to make it work?
#2
Not all abilities will allow negative values.
#3
I tried copying an ability from another map which had negative values. It worked in that map but not in my map..
#4
I don't know about that perhaps the map used an more advanced World Editor?
#5
u don't need an extra editor:

u only have to allow negative real values: file -----> preferences -----> general -----> allow negative real values
#6
Negative values dont work, yeah to bad. I wish blizzard would ajust this, cuz it would be pretty cool making an aura that gives negative stats to enemy units.
I noticed that with the Destroyer, if you look at it's stats, he has -3 mana regeneration, but if you enter this field it automaticly goes to 0 :?
#7
They work fine for me. I make a unit's hit point regeneration -5.00 and it works fine in the game. I think hes done that already.
#8
Umm ive played lots of maps that uses negative values on spells. And it does work.
#9
Sopho what editor do u use?
#10
I work with normal WE or WE Unlimited and negative value effect still work. Negative effects played in other maps MUST work for you.
#11
Hehe i was testing the ability on a peasent, apparently they are so slow that u cant really see any diffrence. I tried it on a faster unit and it worked :wink: . That gives me another problem tho.. how do i reduce the movement further? i want to be able to reduce it to almost 0.
#12
blooded, look at me post above:
u don't need an extra editor:

u only have to allow negative real values: file -----> preferences -----> general -----> allow negative real values
#13
LOL jontel, why do you want to reduce the movement speed of a unit below 0? If a unit's movement speed is 0, it already cannot move, are you being stupid? Of course negative values on movement speed in object manager wouldn't work.
#14
Whats the point in making a units movement speed below 0, if already with a 0 move speed, that unit will not be able to move :? lol
#15
Umm when did i say below 0? i said that i wanted to be able to reduce it to ALMOST 0. There seams to be a limit thats why i didnt see any difference on the peasent.