If i make a model with 3dsmax when i import it the skin is automaticaly delete, now if i export it he will not have skin in the game, how can i link a skin to an edited model plz, (i don't know how paint and transform it in skin with 3dsmax .. noob i know ...plz help) ?
If i make a model with 3dsmax when i import it the skin is automaticaly delete
what do you mean by automatically deleted?
Hmm, when you edit the model, make sure you set the path for its skin (don't ask me how to do it, i can't model). Then, when you import the skin, set its path to the same path that you set for the model before.
Mdl checking no ... i mean by automatically delete : when i import model (mdx) into 3dsmax with the importer script the script bug and the model comes without skin... if i select "don't import skin" no bug but my model don't have skin...
Mat... i mean by automatically delete : when i import model (mdx) into 3dsmax with the importer script the script bug and the model comes without skin... if i select "don't import skin" no bug but my model don't have skin...
You mean it just shows the polygons without skin? Of course it is. Model file doesn't contain skin file packed on it. It just contains a path which is pointing to the skin that used by that model. So when use it on your map, you must import both .mdx file and the skin file (.blp).
Ok i undersatand better now, but can you explain me how i must do to set a path for a skin in 3dsmax (that's what i don't know how to do) plz plz plz ^^
MatOk i undersatand better now, but can you explain me how i must do to set a path for a skin in 3dsmax (that's what i don't know how to do) plz plz plz ^^
Wow, that's a model related question, i don't know.