Warcraft III resources & community, 2003–2006 · archived

3dsmax and skin

7 posts
#1

3dsmax and skin

The importer script of 3dsmax doesn't import skins, so how can i link a skin to my model with 3dsmax (i don't know use it ... i noob) when i export it, or may be paint my model with 3dsmax and transform the texture in blp... i don't know ( after i know how to import it in the editor )
#2
It imports the skin, just not the actual image file. You have to goto UV settings to change anytthing regarding that, which is ill-advised. To alter the skin, you need either war3viewer or the blp tool to convert it to something that can be edited by photopshop or some other image porgram.
-VGsatomi
#3
Thx for help
#4
i don't find UV settings :oops:
#5
in fact i want to know how to set the path of the skins in 3dsmax because world editor can't put skin on the model if the path of the skin are not set in 3dsmax ( i don't know i to do) :(
#6
If you are using 3dsmax 4 or 5 you can use art tools to help you export the model. You know how to use them or you want a short tutorial?
#7
I know.... i have 3dsmax7 that's sux but i don't have the choice my brother use it for modeling...