Warcraft III resources & community, 2003–2006 · archived

Last Trigger Help for Map TO LAUNCH!

6 posts
#1

Last Trigger Help for Map TO LAUNCH!

This is the last trigger help i will ask for a long time...and i need a bit of help :wink: I need someone to tell me how can i do the following
Event: Player types in (-Noplayeratk)
Conditions:
Actions:(This is were im stuck(Dont allow Players(Excluding Neutral Hostile) to attack all units owned by (Triggering Player)).
Help ...Please
#2
Dunno if its possible but try making player allied with neutral hostile if he writes that stuff you said. You can ally/unally by triggers just dunno if you can do with neutral also...
#3
Player - Make (Triggering Player) treat Neutral Hostile as an Ally
Player - Make Neutral Hostile treat (Triggering Player) as an Ally

Its just the Player- Set Alliance command.
#4
or make a seperate trigger that is turned on when they type that
example
Trigger - No Attack
events - a unit is issued an order
conditions - issued order equal to attack
actions = make triggering unit stop

dont make it initally on
or to make it player specific...
Trigger - No Attack Red
events - a unit is issued an order

conditions - issued order equal to attack

actions - if - owner of triggering unit equal to neutral hostile  - if - owner of unit being targeted equal to player 1 red
- then - order triggering unit stop
else - if - owner of triggering unit equal to player 1 - if - owner of unit being targeted equal to neutral hostile
 - then - order triggering unit stop
#5

Re: Last Trigger Help for Map TO LAUNCH!

skullslasherThis is the last trigger help i will ask for a long time...and i need a bit of help :wink: I need someone to tell me how can i do the following
Event: Player types in (-Noplayeratk)
Conditions:
Actions:(This is were im stuck(Dont allow Players(Excluding Neutral Hostile) to attack all units owned by (Triggering Player)).
Help ...Please


kay lemme get this straight... you want it to not be an alliance but you want to make its so they dont attack players units? I think if there is a trigger to change the players units to targeted as invinceable, thru using unit group, thats what I would doo. but if it is a simple alliance then a simple alliance trigger will do for this part...
#6

Re: Last Trigger Help for Map TO LAUNCH!

TheLordOfTerror
skullslasherThis is the last trigger help i will ask for a long time...and i need a bit of help :wink: I need someone to tell me how can i do the following
Event: Player types in (-Noplayeratk)
Conditions:
Actions:(This is were im stuck(Dont allow Players(Excluding Neutral Hostile) to attack all units owned by (Triggering Player)).
Help ...Please


kay lemme get this straight... you want it to not be an alliance but you want to make its so they dont attack players units? I think if there is a trigger to change the players units to targeted as invinceable, thru using unit group, thats what I would doo. but if it is a simple alliance then a simple alliance trigger will do for this part...

Eh i didnt put enough detail heres what i need and ive tryed 40time (exact Count)but cant get it
when a player types in -PVpoff(Example)\
Make it that other Players cant attack him like Player 2 3 4 5 6 7 8 9 10.(The creeps can attack him mind you)
Basicly i want it so that no player can attack the Triggering PLayers Units.
Which leadds to PvpOn which would be allowing units(Any Player to attack him)
im trying to create a map where it can be a soloing player V.S Player RPG...but at the same time for the players that dont like fighting against each other so that they cant be involved in the fights they are having.I already added Unallying and allying so it can be in teams i just need help with those 2 triggers.Am i more clear? :)