Why is it that on some units, alpha works fine, and then on other units, it screws up?
I've edited the alpha a lot on the Druid of the Talon skin (and raven), and it works fine. But, when I do it on some other units, say the Eradar Warlock or Space Marine, all the alphaed area turns white.
Is there a list somewhere, or a way to change the moddel capabilities easily?
Kimbo
#4
yes. Transfer your model your skinning to mdl. Open it with notepad and go look for this section: } Textures 3 { Bitmap { Image "Textures\BloodElf-SpellThief.blp", } Bitmap { Image "", ReplaceableId 1, } Bitmap { Image "", ReplaceableId 2, } } Materials 3 { Material { Layer { FilterMode None, static TextureID 0, } } Material { Layer { FilterMode None, Unshaded, TwoSided, static TextureID 1, } Layer { FilterMode Blend, TwoSided, static TextureID 0, } } Material { Layer { FilterMode Additive, Unshaded, Unfogged, static TextureID 2, } } } Now the start of the Material layers u see the option of none, change that to transparent to allow the alpha to work. I think I'm right...hopefully...