Warcraft III resources & community, 2003–2006 · archived

Alpha messes up

4 posts
#1

Alpha messes up

Why is it that on some units, alpha works fine, and then on other units, it screws up?

I've edited the alpha a lot on the Druid of the Talon skin (and raven), and it works fine.
But, when I do it on some other units, say the Eradar Warlock or Space Marine, all the alphaed area turns white.

Why?
#2
some models have alphaing capabilities some do not. it has to do with the model itself.
#3
Hmm... sad. :(

Is there a list somewhere, or a way to change the moddel capabilities easily?
#4
yes. Transfer your model your skinning to mdl.
Open it with notepad and go look for this section:
}
Textures 3 {
Bitmap {
Image "Textures\BloodElf-SpellThief.blp",
}
Bitmap {
Image "",
ReplaceableId 1,
}
Bitmap {
Image "",
ReplaceableId 2,
}
}
Materials 3 {
Material {
Layer {
FilterMode None,
static TextureID 0,
}
}
Material {
Layer {
FilterMode None,
Unshaded,
TwoSided,
static TextureID 1,
}
Layer {
FilterMode Blend,
TwoSided,
static TextureID 0,
}
}
Material {
Layer {
FilterMode Additive,
Unshaded,
Unfogged,
static TextureID 2,
}
}
}
Now the start of the Material layers u see the option of none, change that to transparent to allow the alpha to work. I think I'm right...hopefully...