ks13i'm using WE for now, but i downloaded WEU and it's ready to install, i'm not using it only because till now i haven't seen a need to.
well, WEU has some interesting features you could really need, but sure you dont have to install it till you really know u need. If you cant find a special function, there is a good chance to find one fitting at WEU. i personally use it and i now would never go back to WE - at some special points its really usefull.
also, what i need to save is the hero, the money/wood, objects the hero is carrying and hero's stats (because i might add some upgrading tomes so i think no player would like to see his efforts on upgrading his hero wasted).
ok, thats a bit more difficult, but i think its doable... but i suggest you to do the code more at the end of your map when all heroes and items and all that are done completely. And do you use save-code in your multiplayer maps or in your single-player campaign? for me thats also important to know.
there is one thing though : i've seen some abilities that, when you click on them give you a new set of abilities/upgrades/options to chose from and i'd like to know how to do that. i suppose it's JASS based and can be found on the forum so i'll try to look it up.
well, if you find a solution out, then you may post it here because i really want to know about that too - that would fit perfectly in my map.
errrr....i remember saying it before that i won't use the save system on the campaign because then the player could just load a upgraded hero when he doing the campaign again, and there also coud be some cheating like making a hero throught the campaign and using it in multiplayer maps....that'd be a little unfair to those begining with the map.
i tried to check what kind of trigger has that ability as result. it was a tank wars map and, even though it wasn't protected, there was nothing in it. i mean, when the editor opened it the was no triggers or even units....i really don't know why it's like that, maybe language difference or something.
actually, i was using WEU before, that was before my hd crashed. but since i didn't see any difference between WE and WEU i simply didn't think about using it, but now with what you said i'll try it out a bit.
edit : ok, ok.....u_u
now, first : you were right, this WEU has some interesting things in it, i.e save hero trigger. i don't know what exactly it saves but i'll be sure to try it out. which, if it works as i'm expecting it, will remove me the creation of the save system off my shoulders. also, before the WEU launchs (rather, before i click on the button to launch it) there are some functions i can use, but i don't know all of them.
lastly, with the advanced triggers i saw i should be able to advance faster than planned into triggering the map.
well, i think that last time i saw the WEU was when it was in it's first versions, so that's why there wasn't all those life saving features u_u.
Hmmmm.....i think that i'll create a new topic for this campaign....i mean, even thought i'm still new to map making and still need help, i have the campaign name and the name of the first map so should make a topic with the campagn name so it's easier to see what it's dealing with...so the new topic will be : Eternal Heroes. cya there
edit : oooops, i used "thread" instead of "topic" (what's the difference anyway?)