673 posts Sunny Singapore, the lil' red dot joined
#1
just some questions
how do i make it such that a unit will gain another ability when casting one or attacking another units? (e.g. gain cleaving attack when starts an ability)(e.g. gain critical strike when attacking a unit with specific buff) also, the icons wont be shown.
secondly, how do i set the timed life of buffs(summoned unit/normal buff)? (e.g. Skeleton Warrior summoned lasts (5 + Int x 0.4) seconds) (e.g. Roar buff lasts (Int x 0.15) seconds)
To make a unit gain an ability when casting one or attacking is simple, use the GUI actions: -Unit - Add ability and Unit - Remove ability or Player - Enable/Disable Ability. But, I think that u are having problem to make the icons don't show, I really don't know how to do it!
Well, to modify the duration of a buff per trigger, I think that have not how to do it, but, I have another way that may be what you are looking for: Create a trigger for when a unit casts an ability, and then, wait (5+ int x0.4) and remove the buff from the unit.