kesses is right, its in his model, here is example how i checked it - i made new custom unit (any other than illidan) and just change his model to illidan (evil) and the demonic footprints will still come with it
did u delete the part that says "textures\clouds8x8mod.blp" from the mdl file? it automatically corrupts the file if u import it into a level, iv had bad experiences when i did this (corrupted 1 1/2 months of work, had to work of backup file)
try changing the path to "textures\empty.blp" and make an empty blp file
{AR}Nazueldid u delete the part that says "textures\clouds8x8mod.blp" from the mdl file? it automatically corrupts the file if u import it into a level, iv had bad experiences when i did this (corrupted 1 1/2 months of work, had to work of backup file)
try changing the path to "textures\empty.blp" and make an empty blp file
Tried it. Same problem, the WE crashes. Must be a problem with my empty blp, changing the path works, for example see how I turned Shinji XJ's skin into a model.
So, no footprints Illidan? Simple, head down to the bottom of Illidan's .mdl file and delete the footprint refrence... How do you do that? GOOD QUESTION <_<
This is a part of the mdl, I edit them all the time so I know sorta what I'm on about
Anywho, you go down near the bottom and there should be an footprintish bit. Just change that to be like the Wisp's bit (Wisp doesn't have footprints, remember?) and boom, instant no-footprints
Hm, I think I didn't understand what you were refering to. But could you give the exact position? I searched the WHOLE mdl and didn't find anything concerning to footprints.