Warcraft III resources & community, 2003–2006 · archived

Updates, and features in Legend of Zelda: Return to Darkness

10 posts
#1

Updates, and features in Legend of Zelda: Return to Darkness

Today(Thursday, June 24, 2004 ) I made it so if link picked up the master sword he would become link(wielding master sword) it was a complicated little trigger to find out, but thanks to help by oz02 I did it :) props to oz02.



Found a bug that causes to game to crash when you pick up the master sword :(. Trying to fix.

Your suggestions can be posted here, or you can add me at [email protected]
#2
I am not 100% accurate with the story, but I have convered lots of the main points of the story.
Also I have missed out unnecessary points of the story.
You can understand the beginning of Wind Waker and how it started by watching the trailor of it!

EDIT

There already are new enemies in Wind Waker.
#3
Sopho

There already are new enemies in Wind Waker.


No fun without more :D
#5
swweeeet. Can u do a Ganondolf one?
#6
Im going to learn how to make sub-maps for mini-games. :D. Funner, longer, and s**t like that.
#7
Its copy and paste :(
Try to get the background of the icon black so it looks not copy and paste.
#8
Started a D2 mod as well, so it will take longer(and ive figured out how to make realms, it will be for my map, and my mod :D) Idea from cough bnetD cough
#9
Give up the diablo MOD and work on this, its more better and remember a MOD can be transformed into a whole new game if its gooe enough.
#10
Im going to "suspend" my diablo mod to work on this map, but I need help with it.