Warcraft III resources & community, 2003–2006 · archived

Collision Detection with GUI?

3 posts
#1

Collision Detection with GUI?

Hello, I was wondering how most people go about detecting cliffs / doodads with triggers?

For example, with certain spells that use timers to move a unit.
#2
not too sure what your asking but my guess is they used reigions...
#3
Regions sound like a possible solution, I'm going to try to see what I can do, but basically, what I mean is:


Event
- "Repeating Timer" expires

Action
- Move unit 50 towards angle of "Target Destination"


How would you detect a cliff or doodad and tell the trigger to stop?