10 posts
joined
#1
Collision Detection with GUI?
Hello, I was wondering how most people go about detecting cliffs / doodads with triggers?
For example, with certain spells that use timers to move a unit.

633 posts
United States
joined
#2
not too sure what your asking but my guess is they used reigions...
10 posts
joined
#3
Regions sound like a possible solution, I'm going to try to see what I can do, but basically, what I mean is:
Event
- "Repeating Timer" expires
Action
- Move unit 50 towards angle of "Target Destination"
How would you detect a cliff or doodad and tell the trigger to stop?