Sunny_Dhm... btw if you dont turn off the trigger it is looped automatically. but depends a bit of your event and conditions.
For example this would loop auto and fire everytime a unit enters:
EVENT: unit-a unit enters <area>
CONDITION:
ACTION: change ownership of triggering unit to...
This idea I have also tryed. This is the main reason that I am posting about looping the trigger because that idea you presented there did not fire but yet only worked once.
By loop I thought you meant repeat the trigger... But repeating a trigger with a 0 second gap will make it try to run infinity times instantly, of course causing it to crash. By the way I haven't done Starcraft mapping.
But why such a simple trigger doesn't work is beyond me. Please copy it as text (right click on the name of the trigger right above "Events" then click copy as text) and paste it in your next post so we can see it.
673 posts Sunny Singapore, the lil' red dot joined
#8
Events
Unit - A unit enters (Region)
Conditions
((Entering unit) belongs to an enemy of Player) Equal to True
Actions
Unit - Change ownership of (Entering unit) to (Player) and Change color
Well.. i tried the trigger i posted above and it worked perfectly. So there must be a problem somewhere else so please - as los tacos already said - offer the whole trigger plz.