well my map was not close to done its about Swords like Swordman MagicSwordman DuelSwordman HeavyBlademan and some etc i have made some items and the landscape the landscape is bad so i didnt really do anything to that map anymore so now am making a map called mu maybe u heard of this game b4 or maybe u havnt its a nice and easy game to make but it just takes time with making the items
673 posts Sunny Singapore, the lil' red dot joined
#4
dont bother making if you dont have a good save/load system. RPG maps which doesnt have one is ALMOST worthless to play. but on the other hand, some RPG maps with a save/load system are totally crappy. (e.g. Angel of Death)
o dont u worry about that its not even close to finish and i still thinking if i should continue my work but i do have a hero siege map that is nearly done i just have to fix some trigger for that map its got nice spells and stuff
That triggers when a unit starts to attack I believe, not when the target is hit. Thus, you can spam attack something without ever hitting it for massive exp. Should test that to see if its abusable.
qwertydont bother making if you dont have a good save/load system. RPG maps which doesnt have one is ALMOST worthless to play. but on the other hand, some RPG maps with a save/load system are totally crappy. (e.g. Angel of Death)
but if this is a single player map, wont the regular save work
That triggers when a unit starts to attack I believe, not when the target is hit. Thus, you can spam attack something without ever hitting it for massive exp. Should test that to see if its abusable.
ill like to put this in too it will be useful for making items in rpg maps
EVENTS a unit acquires an item CONDITIONS item-type of item being manipulated equal to (whatever item u want to put in) ACTIONS IF/THEN/ELSE/MULTIPLE FUNCTIONS IF-CONDITIONS-INTEGER COMPARION-HERO-ATTRIBUTE strength of hero manipulating item less than (a #) agility of hero manipulating item less than (a #) intelligent of hero manipulating item less than (a #) THEN-ACTIONS hero drop item being manipulated form hero manipulating item ELSE-ACTIONS do nothing
ok i have this trigger that is also good for RPG maps but its adding attributes and it gets confuse
frist u have to do:
go to unit editor and get the (item agility skill)and then remove the arts and put ur own icons then make the skill lvl = 100 then make every bonus that adds to 0 then copy and paste and name the other ones str/agi/int make sure its lvl 100 and with 0 bonus add the 3 skills to ur hero
EVENTS a unit gains a level CONDITIONS ACIONS HERO-modify unspent skill points of leveling hero:add 4 points (if u choose 4 and + the 1 that u got form the lvl up its will be 5 skill points)
next trigger--: EVENTS a unit learns a skill CONDITIONS learned hero skill equal to (strength/agility/intelligent theses will be the skills u learn to make form the top) ACTIONS HERO-modify str/agi/int of learning hero add 1
qwertydont bother making if you dont have a good save/load system. RPG maps which doesnt have one is ALMOST worthless to play. but on the other hand, some RPG maps with a save/load system are totally crappy. (e.g. Angel of Death)
YOU DISSING MY 2ND FAV RPG? i like it cuz u can cheat... so meh