How do i make my hero or unit shoot out multiple arrows like is done in DotA allstars or in various LotRs maps? It shoots out 3/5/7 arrows, but will not shoot more than there are enemies. (kind of like a bouncing attack wont bounce 3 times if there are only 2 enemies) I think its done like bouncing attack is, but i dont know how to make it do separate arrows instead of one that bounces.
Event-
Unit Attacks
condition-
Triggering unit has "SPLIT SHOT"
Level of SPLIT SHOT = 1
Actions-
Set Target1 = Random unit from Units within 250 (or so) of attacked unit
Set target2 = Random unit from Units within 250 (or so) of attacked unit matching Traget2 not equal to target1
Set target = Random unit from Units within 250 (or so) of attacked unit matching Traget3 not equal to target2
Create one *DUMMY ATTACKER* for oner of triggering unit position of triggering unit
Set 2 sec experaion time to last created unit
Order last created unit to attack Target1
Create one *DUMMY ATTACKER* for oner of triggering unit position of triggering unit
Set 2 sec experaion time to last created unit
Order last created unit to attack Target2
Create one *DUMMY ATTACKER* for oner of triggering unit position of triggering unit
Set 2 sec experaion time to last created unit
Order last created unit to attack Target3
Use Siege Engine's Barrage, it should solve the problem. I tell you, most of DotA's ability merely just object editor change with less trigger. Don't think about it so hard.
LeopardUse Siege Engine's Barrage, it should solve the problem.
But Barrage deals a specific amount of damage doesn't it? Then the extra targets will won't get the same damage as the heroes' primary target. It is possible to calculate the damage from by the heroes atributes by checking the Gamplplay Costants but still it will not work with the extra damage from items an such. I suggest you use Vexoiran's Multiple Shot.
OMFG OMFG OMFG!!!! barrage does work, set the maximum damage to 0 so it will always deal the damage of your hero, and make it deal 0 extra damage, problem solved?!??! i think so.