I try to pick up an item, and when he turns around to pick it up the game crashs, no error messages or anything... The item he tried to pick up had this trigger attached to it(by the way this is for my new Zelda map)
A Unit owned by player 1(red) aquires an item
Item type of (item being manipulated)) equal to master sword
Unit - Replace (Hero manipulating item) with a Link (With Master Sword) using The new unit's default life and mana
He doesnt pick it up.... It is sitting right next to the base, so I can test it, but when he tries to pick it up off the ground the game crashs, the item doesnt move, the game just crashes.
Got it. Add a wait-action before the hero is replaced. Otherwise it crashes WC3 (and perhaps removes your desktop-background, like it did after I tried your trigger)
if you use the event "unit aquieres item" and condition "item equal to master sword" and you haven't disabled this trigger right before you created the item forthereplaced unit you have an endless loop which causes the game to crash... very funny in 12 player multiplayermaps^^
DarkShadowGot it. Add a wait-action before the hero is replaced. Otherwise it crashes WC3 (and perhaps removes your desktop-background, like it did after I tried your trigger)
Thats right. WE is functional but sometimes it needs " time " to prepare the working actions to work sucessfully. Otherwise, it may be " too " much for it to process. This happens in other games' maps you know too.