Alright I understand what a leak is and such, but I need to know every type of leak and the proper way to deal with them using custom scripts. Also I need to know how they are created. And lastly I have a question regarding position leaks, does referencing to the Target Point and such leave a leak and when i create a dummy they need to have their position destroyed right?
Only one which ever bothers me is the location one. If you ever define a Point on the map just make sure you remove it. Most of the time I use other things such as regions or positions of units rather then Points. Im interested to see what some experienced map makers have to say on this though.
Thats what I wanted. I want a complete list of leaks and how to fix them so that I can patch them for my map. Cause right now it leaks like a bottomless boat.
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#4
KomodoOnly one which ever bothers me is the location one. If you ever define a Point on the map just make sure you remove it. Most of the time I use other things such as regions or positions of units rather then Points. Im interested to see what some experienced map makers have to say on this though.
position of a unit IS a point.
and cant you just null all the variables in a function after using it?
I don't think nullifying is necessary, just destroying.
To answer the OP
Point: make a point variable
example trigger set tempPoint = random point in region 001 create unit at tempPoint custom script - call RemoveLocation(udg_tempPoint)
Unit group: make a unit group variable
example trigger set tempGroup = units in region 001 pick every unit in tempGroup and do kill picked unit custom script - call DestroyGroup(udg_tempGroup)
Groups leak when you use "pick every unit" action. Those are the only 2 types of leaks that you need to worry about.
Thanks guys, I knew how to fix position leaks, i've been doing that destruction of the Point variables for a while now, I just wasn't sure what other types there are.
I wanted to open a topic like that, but i saw it already exists, so i want to ask a few questions about leak.
You all say, i can prevent a leak by destroying the location. That makes sense in case of spells, where the location is always different. But, what a bout locations that i will use later? So i have a periodic trigger that spawns units (AoS map) every x seconds to a location variable that always remains the same. I did not notice any leaks after hours of playing (probably because i have a lot of memory in my comp.), and i don't know why it is necessary to remove this location and then create it again every time the trigger runs.
Perhaps i don't understand well enough what makes a variable to leak.