Sopho3,346 postsEnglandjoined 2004-02-14#172004-07-04For a simple one, try:Event - Time Elapsed Elapsed Time is 1 secondSo its just one second delay then your special effects action activates.
IrAiNhEll4 postsWouldn't You Like To Know?joined 2004-07-20#192004-07-20Attaching weaponsWhat type of event im stumped aswell?
Detrivus41 postsjoined 2004-07-15#202004-07-20Just put Map Initialization as the event and the unit will have the weapon attached once the map starts. Or the event could be when the unit is made, or when the unit picks up a certain item, etc.