No, it's the highest value. Unfortnalely many variables have maximum value (like the speed is 522, the sight is 1800 - i'd like to mention a flaw here: you can have a unit with a sight of 2200 if you copy the value of the level 3 owl scout's sight), and that limits your map.
Try making less food cost per units or make some units cost no food.
Yeah, I can make them cost no food but I cannot do that anymore. So many units just slows down the system so damn much, so now I am going to have the players build houseing and have each unit cost 1 of food or 2. And, see how that works out. 300 is good, because all I need is 2 or 3 groups of units to conquer with.
Blizzard made limits for a reason... You mentioned that so many units lags the whole game. You just have to deal with that, or import models with much fewer polygons/animations.
673 posts Sunny Singapore, the lil' red dot joined
#9
maximum speed can be raised in gamplay constants(i think) it might be for buff reasons. amyway you can raise a unit's movement speed by either using WEU(although i dont suggest doing so) or use WE (hold onto shift and click the factor you want to change).