Warcraft III resources & community, 2003–2006 · archived

Fullscreen GUI

13 posts
#1

Fullscreen GUI

Can anyone send me the fullscreen GUI, don't confuse this with the fullscreen inventory. The Fullscreen Inventory was made with a Fullscreen GUI.
#2

Re: Fullscreen GUI

LineraCan anyone send me the fullscreen GUI, don't confuse this with the fullscreen inventory. The Fullscreen Inventory was made with a Fullscreen GUI.


If you felt like you had the time to read the inv_100 readme, you would find the URL.
#4
LineraThe only download on http://dimon.xgm.ru/fsgui/ is the Fullscreen Inventory system


PM/mail the author of that resource.
#5
Screw that.

Cause it is outdated.

Now please make use of image objects and trackables and make your own.

Or forget about it anyways, it is only for single player and takes vital space of your map.
#6
The Fullscreen GUI is multiplayer ready, and it doesn't take up much space on the map.
#7
LineraThe Fullscreen GUI is multiplayer ready, and it doesn't take up much space on the map.


According to what Kattana says, trackables doesn't work in multiplayer.
#8
I've tested trackables out in multiplayer and they work just fine.

Edit: Typo
#9

YOU 2 ACT LIKE 2 YEAR OLDS

Just stop fighting... and can someone get the address for the fullscreen GUI please...
#10
Vex, i thought you were better than flaming :/. And fullscreen gui uses trackables, im still trying to reproduce it. Vex wont help, though hes probably one of the few who can understand what the hell that fullscreen thing says >.>. I just got into jass and its way to confusing to try and replicate something so big.

Trackables are simple in idea, but complicated to make:

(Dont trust me to much on this, this is my gui after all >.>)

function CT takes string UnittypeEX, integer X, integer Y returns nothing 
local string UnittypeX 
set UnittypeX = (UnittypeEX+".mdx") 
call CreateTrackable(UnittypeEX, X, Y, 10) 
endfunction

//===========================================================================
function InitTrig_Test2 takes nothing returns nothing
local string UnittypeEX
local real x
local real y
call DisplayTimedTextToForce( bj_FORCE_PLAYER[0], 5.00, "W00t" )
set y = GetLocationY(GetRectCenter(GetPlayableMapRect()))
set x = GetLocationX(GetRectCenter(GetPlayableMapRect()))
set UnittypeEX = "Doodads\\LordaeronSummer\\Terrain\\StoneWall135\\StoneWall135"
    set gg_trg_Test2 = CreateTrigger(  )
    call TriggerRegisterPlayerChatEvent( gg_trg_Test2, Player(0), "-test", false )
endfunction


Should make a trackable in the center of the map (I dont know what im doing so it doesnt work >.>)

The idea though is simple.
CreateTrackable uses: File, Real, Real, Integer.
File = Modelfile
Real1 = X of point
Real2 = Y of point
Integer = ...?Size or something.

Now you need to make the mouse tracker (Still lost)

Mouse handler/hover (still lost)

And EVERY SINGLE icon you want (Takes about 4 minutes/icon >.> 273 icons...)

Im still trying to get help, but if we bug the guy enough he should reveal his secret :P.
(Ps: Dont stop trying to make a trackable grid, someday! We WILL find out the secret!
#11
There is no "secret" to making a trackable grid.
There is a tutorial here, that explains you how to use trackables.
If you download the example map there, you can see how to make a trackable grid.
#12
Trackables work in multiplayer as in you can create them.

Trackables don't work in multiplayer as in you will never know who clicked them.
#13
thats why you make a zone for each player for the GUI for said player