272 posts Canada joined 2004-11-06
#1 2005-10-06
..Gmax? Argh... I can model and all, but I if someone can answer these questions I'd be VERY happy...
How do you assign vertices to bones? I try time and time again, with no results!
The UVMapper from hell! Help! You select faces... Yet all vertices appear in the UVWarp gizmo.
DeXScript?! GAH! WHERE does it export too? All I see is "export succesful" in the corner!
Probably some other stuff too, we need a general gmax help thread, seeing as so many people are asking questions about it...
One more thing, what's the newest version of DeXScript, and who has a WORKING Mdx importer/exporter script?
10 posts joined 2005-10-01
#2 2005-10-09
1) use anamation modifers --> skin
2) i dont know
3) go to the little hammer icon --> maxscript ---> open listener copy n paste it into a txt doc and save it as "NAME.mdl" then import.
272 posts Canada joined 2004-11-06
#3 2005-10-09
Thanks. Now if only I could figure out the unwrapper...
EDIT- When I export, all it gives me is the header (animation sequences, materials), no geometry!
10 posts joined 2005-10-01
#4 2005-10-10
Did u select the whole model
sometimes the exporter is buggy
272 posts Canada joined 2004-11-06
#5 2005-10-10
Ah, that was my mistake. I also fixed my unwrapping problem. The only problem now is when try and view my model, I don't see anything. Maybe I just didn't assign textures properly, I'm not sure.
10 posts joined 2005-10-01
#6 2005-10-10
did you set the texture name like :
Textures 1 {
Bitmap {
Image "NAME.tga",
ReplaceableId 0,
}
}