I put the units and triggers needed into my map, and I still need help making a downloaded spell work. The trigger comment says the following:
Very easy to install: Copy the Volcano Ability & Immolation ability to your map. Then copy the 3 Volcano units. Then just copy&paste the trigger to your map and adjust the 4 values (3 units and 1 ability)
I have no idea what the values should be to make the spell work. Any help?
imported_Blademaster
#2
check the created maps variables.. then make them in your map
hey blademaster im fairly good at terrain ideas custom trigger run spells (not jass) and other stuff if u want help with ur map id be happy to i lookin for sumthin to do these holidays
Blademastercheck the created maps variables.. then make them in your map
The variables are the same and nothing happens. This is part of the trigger:
function Initialize_Volcano_Variables takes nothing returns nothing local gamecache g = GetVolcanoGameCache() local group u = CreateGroup( )
local integer VolcanoAbility = 'A000' // <-- You can adjust the Value local integer VolcanoUnit1 = 'e001' // <-- You can adjust the Value local integer VolcanoUnit2 = 'e002' // <-- You can adjust the Value local integer VolcanoUnit3 = 'e003' // <-- You can adjust the Value
call StoreIntegerBJ( VolcanoHandle2Integer(u), "Unitgroup", "Unitgroup", g ) call StoreIntegerBJ( VolcanoAbility, "Ability", "Ability", g ) call StoreIntegerBJ( VolcanoUnit1, "Unit1", "Unit", g ) call StoreIntegerBJ( VolcanoUnit2, "Unit2", "Unit", g ) call StoreIntegerBJ( VolcanoUnit3, "Unit3", "Unit", g ) endfunction
I have no idea what to adjust the values to.
imported_Switch33
#6
Ok what u need to do is hit show raw data fields in the object editor and then look at the 4 letter codes for the volcano units they have to be changed into what they are in the object editor so lets say u have volcano unit 1 as e007 then change the first 4 letter code to that and then u go on to the other 2 unit codes...