First, make your Ninja Escape make only 1 ilision. Second, make the area of effect bigger. This changes how far the unit will poof to. Third, do all the other stuff, such as mana, tooltips, graphics, all that good stuff.
Finaly, go into the triggers and make this kind of trigger.
Events - Unit - A unit Begins casting an ability
Conditions - (Ability being cast) Equal to Ninja Escape
Actions - If (All Conditions are True) then do (Then Actions) else do (Else Actions)
--- If - Conditions ------- ((Last created unit) is an illusion) Equal to True
---Then - Actions -------Unit - Remove (Last created unit) from the game
---Else - Actions
I just tested it, and it's a fun skill. I may use this in me mod.
673 posts Sunny Singapore, the lil' red dot joined
#3
EkoiTHis uses a few triggers.
First, make your Ninja Escape make only 1 ilision. Second, make the area of effect bigger. This changes how far the unit will poof to. Third, do all the other stuff, such as mana, tooltips, graphics, all that good stuff.
Finaly, go into the triggers and make this kind of trigger.
Events - Unit - A unit Begins casting an ability
Conditions - (Ability being cast) Equal to Ninja Escape
Actions - If (All Conditions are True) then do (Then Actions) else do (Else Actions)
--- If - Conditions ------- ((Last created unit) is an illusion) Equal to True
---Then - Actions -------Unit - Remove (Last created unit) from the game
---Else - Actions
I just tested it, and it's a fun skill. I may use this in me mod.
NEVER EVER use "begin casting an ability". because you can click the skill and quickly use the command. the effect would still happen and no mana cost or cooldown will take effect. Use "starts the effect of an ability".