Yes, this is true. but around page 13-17 (I have no idea really) we changed it cos no-one would ever win. take for example the furblog/dwarf stituation on the last couple of pages. If it was 2 heal and 1 hurt it would never have ended, they would have just gotten more powerful. I think ben_xuereb should edit his first post to avoid future mess-ups, except he hasn't posted here for a while.
Yes, this is true. but around page 13-17 (I have no idea really) we changed it cos no-one would ever win. take for example the furblog/dwarf stituation on the last couple of pages. If it was 2 heal and 1 hurt it would never have ended, they would have just gotten more powerful. I think ben_xuereb should edit his first post to avoid future mess-ups, except he hasn't posted here for a while.
indeed, when the first round was over ben_xuereb sorta quited, and because I started the new round he sorta put me in charge of the new rules.
just to keep things clear, these are the current rules max hp is 25 heal adds 1 hp hurt removes 1 hp every time a race is defeated hp stats go back to 10 hp wait atleast 5 hours until to post a second time
And btw Raiju, that back to 10 rule is there so that it keeps balanced.
623 posts Just above your head, in the big bad storm cloud.... joined
#474
We could also make this more advanced, like teams and bosses and then no respawn
nah that would be kinda unfair and complicated at the rate of this thing. but i agree with the no respawn, its not fair, it is unfair if you look it by the other side