Warcraft III resources & community, 2003–2006 · archived

new forum game

2,050 posts
#841
HEY YOU HYDRA-LOVERS

SGs are SEA creatures too ya know?!

=heal SG and hurt Critter=

Hydras - 12
Turtles - 11
Golems - 13
Sea Giants - 6
Mountain Giants - 12
Critters - 7
Quillboars - 10
Mok'nathal - 10
Wildkins - 10
#842
Both go burn in hell :P

Hurt SG heal MG

Hydras - 12
Turtles - 11
Golems - 13
Sea Giants - 5
Mountain Giants - 13
Critters - 7
Quillboars - 10
Mok'nathal - 10
Wildkins - 10
#843
ah good... kerrigan is for the golems to 8)
now 3 people for the golems

stupid lil sea critters

Hurt Sea Giants
Heal Golems

Hydras - 12
Turtles - 11
Golems - 14
Sea Giants - 4
Mountain Giants - 13
Critters - 7
Quillboars - 10
Mok'nathal - 10
Wildkins - 10
#844
Golems are stupid, brain- and mindless creatures. They must suck!

hurt golemz heal mg

Hydras - 12
Turtles - 11
Golems - 13
Sea Giants - 4
Mountain Giants - 14
Critters - 7
Quillboars - 10
Mok'nathal - 10
Wildkins - 10
#845
tsktsk noobystance, u have to wait 5 hours

dont include nobbystances last post.

It is:

Hydras - 12
Turtles - 11
Golems - 14
Sea Giants - 4
Mountain Giants - 13
Critters - 7
Quillboars - 10
Mok'nathal - 10
Wildkins - 10
#846
Hurt Golems, Heal MG

Hydras - 12
Turtles - 11
Golems - 13
Sea Giants - 4
Mountain Giants - 14
Critters - 7
Quillboars - 10
Mok'nathal - 10
Wildkins - 10
#847
Hurt Sea Giants, Heal Hydras

Hydras - 13
Turtles - 11
Golems - 13
Sea Giants - 3
Mountain Giants - 14
Critters - 7
Quillboars - 10
Mok'nathal - 10
Wildkins - 10
#848
Must... remove... sea giants...

Hurt sea giants heal golems

Hydras - 13
Turtles - 11
Golems - 14
Sea Giants - 2
Mountain Giants - 14
Critters - 7
Quillboars - 10
Mok'nathal - 10
Wildkins - 10
#849
no my dear Sea Giants!

WHY you are hurting these mighty creations of the titans?!

=heal SG and hurt Critter=

Hydras - 13
Turtles - 11
Golems - 14
Sea Giants - 3
Mountain Giants - 14
Critters - 6
Quillboars - 10
Mok'nathal - 10
Wildkins - 10
#850
hey, when we listed the curent rules we forgot one, the max HP number is 25. I'll edit this post later and list all of the current rules again

Glory to the reptiles!!!

Heal Hydras, hurt SG

Hydras - 14
Turtles - 11
Golems - 14
Sea Giants - 2
Mountain Giants - 14
Critters - 6
Quillboars - 10
Mok'nathal - 10
Wildkins - 10
#851
Hurt Sea Giants, Heal Hydras.

Hydras - 15
Turtles - 11
Golems - 14
Sea Giants - 1
Mountain Giants - 14
Critters - 6
Quillboars - 10
Mok'nathal - 10
Wildkins - 10
#852
Here are the rules again for those who missed them

--------------------------
1- 5 hours space between each turn

2- You can heal and hurt ONCE every turn (that means adding one HP to a race and removing one from another)

3- When there are only THREE races left, you may be able to heal once OR to hurt once, your choice .

4- When some race is completely destroyed, the game resets all races to the normal HP (10). but since you can hurt AND heal, you make the killing blow first, and then you can still heal once.

5- In every turn you must say wich races you hurt and/or heal. like this: Heal ..., hurt ... or Hurt ..., heal ...

6- The maximum numner of HP points is 25 HP.
--------------------------

I think we have a fairly balanced cool game now.
#853
this is not the end

=heal SG and hurt critter=

Hydras - 15
Turtles - 11
Golems - 14
Sea Giants - 2
Mountain Giants - 14
Critters - 5
Quillboars - 10
Mok'nathal - 10
Wildkins - 10
#854
=Hurt Sea Giants, heal Critters= (Just to make sure the critters wont die 8) )



Hydras - 15
Turtles - 11
Golems - 15
Sea Giants - 1
Mountain Giants - 14
Critters - 6
Quillboars - 10
Mok'nathal - 10
Wildkins - 10
#855
Crush SG!!
Heal Hydras

Hydras - 11
Turtles - 10
Golems - 10
Sea Giants - Dead
Mountain Giants - 10
Critters - 10
Quillboars - 10
Mok'nathal - 10
Wildkins - 10