342 posts Aussieland joined 2004-12-13
#1021 2006-02-13
It would be a waste to heal the hydras when the golems are so close to death... DIE DIE DIE!!! (from warhammer 40k and possibly many others)
Hurt Golems
Hydra - 10
Golem - 2
Mok'nathal - 9
569 posts The promised land (Sheep only) joined 2005-10-15
#1022 2006-02-13
*"Corrupt", a spell of the crown of matt540, reduces hp by 1/2, bringing golem down to 1 hp.*
FINISH IT NOW RAIJU!!!
Hydra - 10
Golem - 2
Mok'nathal - 9
1,259 posts Holland joined 2004-12-05
#1023 2006-02-13
Kill the Golems now!! and Mok'nathal are next... muhahaha....
623 posts Just above your head, in the big bad storm cloud.... joined 2005-05-07
#1024 2006-02-13
FINISH IT NOW RAIJU!!! it appears, olof...stole...my pleasure...the jurassic motherf*cker...oh no
final round punks, my bet is on the hydras, ready for the onslaught?
=heal hydra=
Hydra - 11
Mok'nathal - 10
569 posts The promised land (Sheep only) joined 2005-10-15
#1025 2006-02-13
Ok...
Hurt mok'nathal
Hydra - 11
Mok'nathal - 9
342 posts Aussieland joined 2004-12-13
#1026 2006-02-13
I'm in,
A mighty head atop a massive neck rises up out of the ocean, towering above the comparitively tiny Mok'nathal vessal. Closly followed by two more heads...
Hydra - 11
Mok'nathal - 8
The wreckage was scattered for kilometers.
1,399 posts California... I moved! joined 2004-08-20
#1027 2006-02-14
NOO!!! How could you guys kill the golems?!?!?!
Hurt Mok'nathal heal hydra
Hydra - 12
Mok'nathal - 7
342 posts Aussieland joined 2004-12-13
#1028 2006-02-14
seeing as though kerrigan took two turns instead of one (you're only allowed to hurt
OR heal when there are three or less teams left) I shall take the other one. (in other words it doesn't change.)
Hydra - 12
Mok'nathal - 7
1,259 posts Holland joined 2004-12-05
#1029 2006-02-14
NOO!!! How could you guys kill the golems?!?!?! Because Hydras rock harder...
Hurt Mok'nathal
Hydra - 12
Mok'nathal - 6
And btw, I have a cool idea for the next round, custom units!!!
#1030 2006-02-14
The Hydras have been warned. My might attack powers will strike upon those golem murders. DIE motherf***ing Hydras!!!! Mwahahahaha!
HURT Hydras
Hydra - 11
Mok'nathal - 6
olofmoleman And btw, I have a cool idea for the next round, custom units!!!Or maybe animals/critters.
2,104 posts The West Staines Massive joined 2005-01-10
#1031 2006-02-14
omfgz.. how could they die
Hurt Hydras
Hydra - 10
Mok'nathal - 6
342 posts Aussieland joined 2004-12-13
#1032 2006-02-14
Ramza omfgz.. how could they dieThey had it coming.
Hurt Mok'nathal
Hydra - 10
Mok'nathal - 5
623 posts Just above your head, in the big bad storm cloud.... joined 2005-05-07
#1033 2006-02-14
the sea creatures ALWAYS WINS
=hurt the moks=
Hydra - 10
Mok'nathal - 4
btw olof, when you say "custom units" you mean already made mods' units (like TToR units) or we custom make our OWN unit?
2,104 posts The West Staines Massive joined 2005-01-10
#1034 2006-02-14
the sea creatures ALWAYS WINS Do I really have to remember you the last game?
(Nagas and Murlocs were squashed)
=heal the moks=
Hydra - 10
Mok'nathal - 5
Maybe not custom units but People
(all guys that play this game)
623 posts Just above your head, in the big bad storm cloud.... joined 2005-05-07
#1035 2006-02-14
Ramza the sea creatures ALWAYS WINS Do I really have to remember you the last game? (Nagas and Murlocs were squashed) Maybe not custom units but People (all guys that play this game)CANT YOU SIMPLY LET ME HAVE THE TASTE OF VICTORY?
ourselves in the game would mean everyone would go to heal themselves only (and join to hurt others, thus eliminating all competition)
But, if we made a movie star fight, i would choose ol'Chuckie Norris Ramza
=hurt the moks=
Hydra - 10
Mok'nathal - 4