1) to change the color of texts use the command |cxxxxxx00 <text>|r and for the x use values from a-f and 0-9. what the single colors are... figure it out .
2) the multiboard:
TRIGGER 1 CREATE MULTIBOARD
EVENT:
time - elapsed game time = 0.01 seconds
ACTIONS:
Multiboard - Create a multiboard with 2 columns and X rows, titled <your text>
For each (Integer A) from 1 to X, do (Actions)
Loop - Actions
Multiboard - Set the text for (Last created multiboard) item in column 1, row (Integer A) to Name of Player(Integer A)
Multiboard - Set the text for (Last created multiboard) item in column 2, row (Integer A) to string(Player(Integer A)-current lumber **
Multiboard - Set the width for (Last created multiboard) item in column 1, row (Integer A) to 10.00% of the total screen width
Multiboard - Set the width for (Last created multiboard) item in column 2, row (Integer A) to 10.00% of the total screen width
Multiboard - Set the display style for (Last created multiboard) item in column 1, row (Integer A) to Show text and Hide icons
Multiboard - Set the display style for (Last created multiboard) item in column 1, row (Integer A) to Show text and Hide icons
** if you have the kills stored in player lumber do so.... if you stored in variable insert your variable here (best is an array variable here btw)
X is the amount of players you have max.
TRIGGER 2 REFRESH MULTIBOARD
EVENT:
time - periodic event check every 5 seconds
ACTIONS:
For each (Integer A) from 1 to X, do (Actions)
Loop - Actions
Multiboard - Set the text for (Last created multiboard) item in column 2, row (Integer A) to Player(Integer A)-current lumber **
EDITED: oh and i forgot implement levels uhm.... well add a third column like above.
thanks this is going to help alot but ummm lol i know not one thing about variables except there really complincated... soo yeah a lil more detail or somethign plzzz XD
About the colours. There are already some 'examples' in the gameplay interface (no upkeep, low and high upkeep, artifact (purple) history (orange) noncombat consumeable (light blue))
Well i tried the trigger it didnt quit work though i had to set it to player 1 (red) and it wouldnt say how much lumber or lvl just Player(interger..etc.. soo yeah could you help me? my gamne is only going to have 6 players with heros(each player will have 1 hero) so yes if you could help me
well, i think i forgot sth in my trigger showed above: in trigger create multiboard you have to use a command like multiboard - show multiboard to player (integerA).
hm... i dont know the exactly function, because i havent WEU at moment - you have to search a bit .
another thing: make sure you dont use LEADERBOARDS. what you need is (correct me if im wrong) MULTIBOARDS.
EDIT2: well, i correct myself - you dont need multiboard. for that what u need a leaderboard from normal WE is useable.
and i found an unprotected map where u can learn or copy the triggers for leaderboard. there is exactly what u need. i searched a bit and found it in map section: http://www.wc3sear.ch/?p=Maps&ID=6420
EDIT 2958348.... : and dont forget to copy the trigger where is detected when a unit is killed >> then give lumber to owner of killer.
thanks this is going to help out alot but i cant read german XD and the leaderbored only shows one thing right id have to learn how to use a muiltibored if i wanted lvl and kills huh
Concerning the colors you might only use a simple painting program, they usually show the color-codes with an # in front. Like this one "#ABBA01" wich makes Greenish Darkblue.