Loading screens have very limited space, which is needed to explain important functions on complicated maps. Credits should be given in the quests. -VGsatomi
WAit a second, I think the going of this thread is good, but it's very easy for people to find loopholes in the credits system. Say I'm make a great map, lots of models, icons, skins, etc. then I protect it. Now, I decide to throw in some credits in a trigger comment. There you go, your credits are there. People may have to dig to find them, but they're there. Even if you don't protect it, I don't usually think that people would look for that kind of thing in the trigger editor, but it's still there. See what I mean?
(Then again, who would really want to hide the names of other people?)
He's talking about putting it in a trigger comment in a map's trigger section. Again, that is not a good idea. Credits should be for everyone to see, especially in-game, not for only those who want to open the editor and dig. -VGsaomi
Well I'd also have to agree putting credits in the loading screen is just crazy. I've gradually been putting together copy/pasting spells from spell section on my DOTA map. So I've nearly got 10 names to give credit to. Simply cant fit it in the loading screen.
I simply did it so each spell I took, has the creators name in the spell e.g. Spellname[made by Spellcreator]
Im sure that leaves no dought who made the spell. A few paragraphs in the quest menu thanking ppl for help can also be done.