Events: Unit-A unit comes within 80.00 of circle of power 047 Unit-A unit comes within 80.00 of circle of power 046
Condition : (Unit-Type of (Triggering Unit)) equal to Chooser
Action: Unit-Move (Triggering Unit) instantly to Center of Hero Section (<--its my region) wait 0.10 sec. Unit-Move (Triggering Unit) instantly to (Position of Random unit from (Units in Hero Section matching ((Unit-Type of (Mathing Unit)) Equal to Circle of Power
Hm, I would do the random selection another way (once I had problems with random unit from group, too)
Create a integer variable (e.g. "RandomChoose)
Events: same as yours
Condition : same as yours
And now in the action you choose a random integer between 1 and 10 (if you have 10 heros, for example) Wait a sec so WC3 can do it and then you create an If/Then/Else function for every hero that checks the number and starts the action/trigger to select one of the heros for the player.
Action: Set RandomChoose = (Random integer number between 1 and 10) Wait 0.10 seconds If (RandomChoose Equal to 1) then do [e.g. Action for Bloodmage as Hero] else do (Do nothing) If (RandomChoose Equal to 2) then do [e.g. Action for Paladin as Hero] else do (Do nothing) If (RandomChoose Equal to 3) then do [e.g. Action for Cryptlord as Hero] else do (Do nothing) etc
you have to create a rondom number two times otherwise the first number will be always the same cause the random generator of wc3 isn't that uptodate...