Warcraft III resources & community, 2003–2006 · archived

HOW TO IMPORT MODELS - by Mecheon

31 posts
#1

HOW TO IMPORT MODELS - by Mecheon

IF YOU CANNOT UNDERSTAND THESE INSTRUCTIONS, THEN I SUGGEST YOU QUIT WC3 MODDING

Ready?


Firstly, go and find the model you want to import, and download the bugger. Do NOT close the page however. Seeing as I am the models section mod, for the purpose of this tutorial we'll use the following models

1. Giant Deer, model by Mecheon, skin by olofmoleman
http://www.wc3sear.ch/?p=Models&ID=1992

2. Dragoon, model by Sansui
http://www.wc3sear.ch/?p=Models&ID=1914

3. Elven Statue, by Dmitry Rommel
http://www.wc3sear.ch/?p=Models&ID=1837

Why have I picked these three models? Because each one has a different path type. A "Units\*something*", a "Textures" and a "*blank*"

Ok, extract the model you have downloaded. Make sure to extract EVERYTHING FROM THE ZIP FILE, OTHERWISE YOU'RE AN IDIOT

Once that is done, import EVERYTHING from the zip file. The model, and all blp files. Now comes the easy, obvious part which so many of you get stuck on: The paths

Look at the page of your model, and look for the part which says USED TEXTURES. You'll notice that there are some YELLOW textures, and they should match the ones that you've imported. You CHANGE THE PATHS SO THEY MATCH

Now, lets do this with our downloaded models!

The Giant Deer's skin goes at "Units\Creeps\GiantDeer\GiantDeer.blp" Some WC3 models use paths like this, and basicaly every model I do uses it as well

Sansui's Dragoon goes at "Dragoon.blp" Notice how there is NOTHING in front of it. Make sure it stays like that

The several textures of Rommel's statue all go at "Textures\*skin name*". Models can use more than one skin file, however they have to be different geosets linked up to different materials

Anywho, with that done save your map, close WE, and then open it again. The models SHOULD be working if you got the paths EXACTLY right

Ok, maybe THIS will stop the constant topics about importing... =3



EDIT: FOR THE LOVE OF FECKING GOD, IGNORE THE MDL ERROR THING! IT MEANS YOU FAIL AT SKIN IMPORTING OR YOUR MODEL FAILS ANYWAY!

And if a skin isn't in the zip, its in WARCRAFT 3. IGNORE THE DAMNED THING AND IMPORT WHAT YOU NEED TO IMPORT

For god sakes....

EDIT AGAIN

Yay for add on part

Now, this new one will deal with another problem

This is Jigrael's Naga Royal Guard model

http://www.wc3sear.ch/?p=Models&ID=2985

As you can see, it has four skins

... Or does it?

Two of those skins (The ones starting with Textures) are actually ingame skins, and depending on the uploader, importing them can be bad, as some people like to replace them with blank useless skins that don't work

To know which ones are ingame skins, your best bet is to download WC3 Viewer from the tools section and then check out what the game has in textures and such. The most common skins you'll find are ones such as "Gutz", used for unit corpses, and "team***", used for hero glows and team colours
#2
wen i went to go load those models there was nothing there??? i thought that the models needed to be .MDX to work??? wanna a help me here
#3
I'll help. Scroll to the top of the page, and read the instructions.

Thank you, have a good day.
#4
" Look at the page of your model, and look for the part which says USED TEXTURES. You'll notice that there are some YELLOW textures, and they should match the ones that you've imported. You CHANGE THE PATHS SO THEY MATCH "

I don't get it.What PAGE are you talking about? where is this PAGE?
:? :? :?
#5
the page that you downloaded your model from.

i hope you are hit by a fast-moving train.
#6
DeadDogNoGoWoofthe page that you downloaded your model from.

i hope you are hit by a fast-moving train.



But I DIDN'T download it! I made it myself.I just eddited a BANDIT skin. Now I just want to try out the new skin for the BANDIT but I don't know what the path is :( pls help me
#7
this tutorial is for importing downloaded MODELS, not skins.

if you don't even know the path to the skin you are making, you shouldnt be making skins at all.

download wc3viewer from this site and look it up.
#8
Oh. Ok I got it. 10x
#9
I couldnt get this one 2 work

http://www.wc3sear.ch/index.php?p=Models&ID=1145&sid=011062c4966a8fa088756746b36e6865

I dl'd it, extracted, imported, saved map, opened gave a unit that model didnt work.

The link doesnt actually give a path for the model does he?

I've tried several otheres and they worked fine without even having to alter the model path, is that hero abom just not working or am I doing something wrong.

thank you
#10

wtf!?

Ok I have a question, I did everything perfect a couple times even, and I goto a unit and click Art - Model file or whatever and then click the second bullet and hit ok (and its the .mdx which I imported) and it automatically changes it to custom .mdl... wtf!?
#11
Yeah, ignore that .mdl nonsense. WC3 can only use .mdx. so what its ranting about with .mdl I don't know
#12

I Gotta question

After downloading the MDX files and stuff with the zip files and importing them into your map, How do i change the properties of a unit (e.g. changing Arthas's appearance to Mace Windu "from star wars" using MaceWindu2.mdx) so that my imported model can be seen on the World editor as well as the game when testing the map? and does this kind of thing work with all units and stuff in the editor?
#13
Well, for a start I'll say it again, MAKE SURE YOU HAVE TFT

Then you double click on "model file"

Figure it out from there. Its like... The most basic function of the unit editor
#14
ALL HAIL DeadDogNoGoWoof ALL HAIL DeadDogNoGoWoof ALL HAIL DeadDogNoGoWoof ALL HAIL DeadDogNoGoWoof ALL HAIL DeadDogNoGoWoof ALL HAIL DeadDogNoGoWoof ALL HAIL DeadDogNoGoWoof ALL HAIL DeadDogNoGoWoof ALL HAIL DeadDogNoGoWoof ALL HAIL DeadDogNoGoWoof ALL HAIL DeadDogNoGoWoof ALL HAIL DeadDogNoGoWoof ALL HAIL DeadDogNoGoWoof ALL HAIL DeadDogNoGoWoof ALL HAIL DeadDogNoGoWoof ALL HAIL DeadDogNoGoWoof ALL HAIL DeadDogNoGoWoof ALL HAIL DeadDogNoGoWoof ALL HAIL DeadDogNoGoWoof ALL HAIL DeadDogNoGoWoof ALL HAIL DeadDogNoGoWoof ALL HAIL DeadDogNoGoWoof ALL HAIL DeadDogNoGoWoof
Sorry for that but ive been getting pissed cuz i havnt been able to dl models, and i really need to cuz of a huge map im doing. All the other tutorials must have messed me up but yours is simple enough for my moronic mind to comprehend :D
#15
Two of those skins (The ones starting with Textures) are actually ingame skins, and depending on the uploader, importing them can be bad, as some people like to replace them with blank useless skins that don't work


They like to do so? I guess the script forcing them to upload skins that are already in game has nothing to do with it