#1
Trigger Multi-Instancibility
Doing different things with the editor learned me something.I'v found a way to create multi instancibility triggers, without JASS but with variables.
Maybe others don't know this way, so I'll give here how to create it.
(This is a little tutorial)
http://img427.imageshack.us/img427/327/file14om.jpg
When creating a Variable, ADD 10-12(Number of players) to it.
Now, when casting u maybe need to set the casting unit to a Variable. Use the following triggers to make it this time:
Set CastingUnit[(Player number of (Owner of (Casting unit)))] = (Casting unit)http://img425.imageshack.us/img425/9563/file23vx.jpg
With this way, each unit will get he's own unique number when casting this, making it an multi instancibility number.
Next if u are going to create a spell:
http://img425.imageshack.us/img425/314/file39jq.jpg
Creating a point (just an example) where the hero is casting the ability. Also: MAKE ARRAY!
Now, the trigger for the point:
Set CastingPoint[(Player number of (Owner of CastingUnit[(Player number of (Triggering player))]))] = (Target point of ability being cast)This is the casting point, so lets create a effect when casting Blizzard.
Special Effect - Create a special effect at CastingPoint[(Player number of (Owner of CastingUnit[(Player number of (Triggering player))]))] using Abilities\Spells\Human\ThunderClap\ThunderClapCaster.mdlIn this way it should to be work, Here it does!
A screenshot to prove :
http://img431.imageshack.us/img431/249/finalfile8ko.jpg
Here I got control of both Am's by using the sharing ability!
Well I hope I gave some good information, Have fun with it!