Warcraft III resources & community, 2003–2006 · archived

Multiplayer Campaign ?

10 posts
#1

Multiplayer Campaign ?

Hi @ll,
simple questions: Is it possible to play a campaign in "multiplayer-modus" ?
I´ve got only one solution, but ...
[Maybe you know the TFT-Orc-Campaign ? There is an giant map,
where you can enter in regions and a new map will be start, so thats my only think of my question !]



Maybe you know a solution =)
! Thanks for future answers !
I´m not making a multiplayercampaign, because it takes too much time for everthing. Maybe later I´m glad of giving this IDEA 8)

Frozen_Naga
#2
It's possible up to the changing maps part. Unless you use somekind of generated code to pseudo-save your hero and then host a different map that players can enter the codes into.
#3
Not possable! never will work! stop trying!
#4
Hmm, I've tried this:

-Saved the heroes in a game cache
-Transfered to another map and victory all players!
-Loaded them from the game cache(first checked before transfered if the players were playing)

If you need any extra details, contact me. :D
#5
Cache gets cleared whenever you close War3, and unlikley to work for actual multiplayer at all.
#6
The closest thing is saving a code and then quiting a game and loading another one. Unless Blizzard choose to recode a lot of stuff and make it possible
#7

Blizzard

Unless you got blizzard to hold over 10000 peoples hero info i dont think it will be possible... Also blizzard will have to have like 100 of each of ur area's running at once because it would be such a huge game...


Moderators rock.
#8
Blizzard wouldn't hold the info. You could just dump it in the cache or somewhere
#9
Thats what i mean Blizzard wouldnt care so you would have to get people to save it onto their computer but then there would be diff maps spreading so people wouldnt be able to load the info the other person does because u have the map but your save isnt the same so your best bet is to just forget it...
#10
In my idea there is a simple mistake written by Whitehorn: Yes, it cleares but on maps after the first one we check the boolean variable created on the first map that asks did we played the first level. On the end of first level we set the boolean to true. When you leave the game we set it to false.