Ok, i have played around with GUI spells for awhile. And it bites me that i cant make it multi-instancable. Now i realize the only way to multi-instance a spell is to make it use locals only yes?
So, im wondering if anyone could make an example map, of a very short multi-instancable spell, prehaps with a .10s wait somewhere? Just to see how its made.
That would be really cool, because i dont get multi-instancing atm .
U can make multi-instancable spells with GUI, except if u use variables. And if u have a very complicated spell that isnt multi-instancable, ull have 2 make a trigger for every player that can cast that spell (all with other vars)
My map is a free-form style hero picking. So anyone can be any hero, and every player can be the same hero. Making 8 triggers per spell per hero is crazy. Thats 32 triggers per hero, with only 4 heros, thats 128 triggers. From 4 triggers per hero, that is an enormous bulk. No way im doing that .