Ive imported custom sounds, but they dont play in the game (They do work in campaign screen or in editor)
Ive tried this: Events: Map Initilization Conditions: - Actions: clear music list destroy last played music and all kinds of destroy music stuff set sound volume of 'my sound' to 100% play 'my sound'
doesnt work, the original music does stop but now I only hear some birds singing and streaming water and stuff
First you need to be sure that the imported sound is an WAV file. Sounds must be imported in WAV and musics in MP3. Import the sound using the Import manager. You need to set the sound volume to 100% only after play the sound. First play the sound and after set the sound volume to 100%.
Are you trying to play those sounds during a cinimatic? If so, it will need to be played differently. (triggered in with the dialogues). Or played as a 3D sound at the center of a region right below the camera. -VGsatomi
No, its not a sound, but a soundtrack. I looked at the stats of 'Doom' and then did the same in my custom (mp3) music, I even did the same path and types: default ; general. Its no 3D sound
Then, I think that the problem is at the Play Sound action. The "sound" that you have is not a sound, I think that is a music. Then, use the Play Music action.
RamzaNo, its not a sound, but a soundtrack. I looked at the stats of 'Doom' and then did the same in my custom (mp3) music, I even did the same path and types: default ; general. Its no 3D sound
Horn
#13
If it's music - set it as 'use as music'. If you've set it as sound, the above information explains why it doesn't work.