Warcraft III resources & community, 2003–2006 · archived

Sounds in Map

14 posts
#1

Sounds in Map

Ive imported custom sounds, but they dont play in the game (They do work in campaign screen or in editor)

Ive tried this:
Events: Map Initilization
Conditions: -
Actions:
clear music list
destroy last played music
and all kinds of destroy music stuff
set sound volume of 'my sound' to 100%
play 'my sound'

doesnt work, the original music does stop but now I only hear some birds singing and streaming water and stuff
#2
:arrow: First you need to be sure that the imported sound is an WAV file. Sounds must be imported in WAV and musics in MP3.
:arrow: Import the sound using the Import manager.
:arrow: You need to set the sound volume to 100% only after play the sound. First play the sound and after set the sound volume to 100%.
#3
Uncheck "3D sound" checkbox in the sound's properties dialog.
#4
Ive done all those things, but it still wont work :roll:
#5
Are you trying to play those sounds during a cinimatic? If so, it will need to be played differently. (triggered in with the dialogues). Or played as a 3D sound at the center of a region right below the camera.
-VGsatomi
#6
No, its not a sound, but a soundtrack. I looked at the stats of 'Doom' and then did the same in my custom (mp3) music, I even did the same path and types: default ; general. Its no 3D sound
#7
Then, I think that the problem is at the Play Sound action. The "sound" that you have is not a sound, I think that is a music. Then, use the Play Music action. :lol:
#8
Yeah, he's right. Use "Sound - Play Music", maybe that would help.
#9
You can't play audio using Map init. You have to use 'time elapsed = 0.01 seconds' or suchlike.
#10
You can set up music at the map initialization I bet.
#11
N00byStanceYou can set up music at the map initialization I bet.


Read the first firt. He said sound. The GUI trigger for sound clearly says 'Sounds cannot be played at map initialisation'.
#12
RamzaNo, its not a sound, but a soundtrack. I looked at the stats of 'Doom' and then did the same in my custom (mp3) music, I even did the same path and types: default ; general. Its no 3D sound
#13
If it's music - set it as 'use as music'. If you've set it as sound, the above information explains why it doesn't work.
#14
Thnx alot all, it works fine now