Warcraft III resources & community, 2003–2006 · archived

Rounds

10 posts
#1

Rounds

I want to have one after one round / perfect is when it goes without an timer but when all units died of the round before

help me pls

(you can answer it on german or english)
#2
Can you be more specific?... You mean turn system?
#3
uh, english?
#4

ger

iam german

also if i want to make 3 rounds
i turn on trigger ( first round) so all of round 1 died
than should come round 2 and so on
say me how


if made yet that if player X becomes supply > 0
than create units at spawn X Y Z and move to X
than turn off this trigger and start trigger "wave 2"

but i made start "wave" if player X becomes supply >0
and if the games starts round 1 and 2 comes at the same time
#5
when you say rounds do you mean like, TD, or like footmen frenzy unit creation, or what?
#6
...or like for example Etherlords II ?

Man, nobody can understand you.
#7

TD

Td

thx that you want to help me
#8
Well, I've never done any TD, so I can't teach you as an experienced person... But, that would be pretty easy. Don't you have any unprotected TDs? You can learn from them.
#9

.....

i have but the most have timer and the maps that i know who had no timer are protected
#10
you have to use a periodic event kinda that

EVENT:
time-periodic event check every 10 sec

CONDITION:<<<integer comparison>>>
(units in playable map area owned of player x) equal to 0 (sry but u have to search for the correct function)

ACTION:
turn off this trigger
turn on next trigger...

but i made start "wave" if player X becomes supply >0
and if the games starts round 1 and 2 comes at the same time


this means always when supply>0 the trigger fires - and if thats even true in other waves, the one trigger fires too. you have to turn off trigger or set supply to other value or add a second condition combined with AND-function: COND if player X becomes supply < (1 or whatever u have)

does that help you ? well, hope dies last :wink: