Warcraft III resources & community, 2003–2006 · archived

Disable Upgrade Via trigger condition

6 posts
#1

Disable Upgrade Via trigger condition

Ok, well im currenty working on my map and i have to diff modes of playing, well anyways one mode cant have the same upgrades as the other mode simply because well the units are of diff type. Anyways is there a way to black out an upgrade so that u cant click on it?

I tried to make that upgrade require a certain research leve llike level 1 but when i made a trigger to set the research level of that upgrade to 0 so that it wont allow me to research it, it still shows that its able to be researched and lets me actually research it. this prob has something to do with tree tech but i need a trigger that will grant me that tree tech i need, and well i cant seem to find the right action for it. Help would be very much appreciated thx. :wink:
#2
cant you just create different upgrades?
#3
well i do have different upgrades i made new ones but i wanna get ride of the other set that i have so ppl dont upgrade those and waste there gold.
#4
Just make the upgrade have a tech tree requirement. And enable that tech tree for every mode.
#5
ModelerJust make the upgrade have a tech tree requirement. And enable that tech tree for every mode.


if you could point me in the right direction to where I can find the trigger that enables the "upgrade" tree tech then i'd be able to do that lol, like i said so far all I found was " Set Level requirement for Upgrade to Level (#) and i did that and switched the requirements for that upgrade to require the level(#) and it didn't work.


Player - Set the research level of Black Gunpowder to 1 for (Player((Integer A)))
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Player - Set the research level of Iron Forged Swords to 1 for (Player((Integer A)))


those are the two upgrades im having a conflict with, i either want one available or the other not both, i've been trying to set it so it required a research level but when I make a trigger to Set one of the upgrades ot Zezo and the other to One, they both still stay on and actually the one i set to One, gets the first level upgraded with out costing a dime.
#6
WHOA HOO I SOLVED IT! well thx anyways guys but I managed to solve my problem, i just made ANOTHER upgrade and made the other upgrades require it to be active, so thats where I used the

Player- Set current research level of Upgrade to Level 1

thx A bunch though for trying to help.