Does (x)dmg and drains (y)mana from an enemy unit then bounces does same dmg/mana +10% to the next unit. Keeps going until it reaches its final target.
Then it bounces back to the caster and gives it the life/mana that was damaged.
Maybe a better projectile/missle like the spirit tower 1 instead of lightning.
how would u begin to cast it? Is it a target ability? do u click a unit and then bounces? Because basically this is an Omnislash. Just set it so it wont hit the same target again set a tempreal value and when its done bouncing set casting mana/hp to current plus tempreal. And as for taking away there mana and hp you would do set mana/hp to current minus (100(example) X (.10 X For each interger A).
Sorry if its a bit off, this just in my head id have to open editor im too lazy. ;/
673 posts Sunny Singapore, the lil' red dot joined
#4
you will have to make a Dummy(the one which you are using for the bouncing chain model), and order it to pick a unit from within its range and move to it, etc. and you also have to add the picked unit to a unit group so that it doesn't get chosen again. Make a variable(eg. 5 = 5 bounces) to check the number of bounces left, deducting one each time it picks a unit. then when the variable hits 0, order the dummy to move to the caster. this should be the gist of it. hope i helped. and the mana part should be simple...