#1
Need a glitch fixed..
Trigger: Range MarkerEvent-
Unit - A unit Begins casting an ability
Condintion-
(Ability being cast) Equal to Range Marker (Neutral Hostile)
Action-
Lightning - Create a lightning effect Healing Wave - Primary (Position of (Triggering unit)) ((Position of (Triggering unit)) offset by (X of ((Position of (Triggering unit)) offset by (2000.00, 0.00))) towards 360.00 degrees)
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Lightning - Create a lightning effect Healing Wave - Primary (Position of (Triggering unit)) ((Position of (Triggering unit)) offset by (X of ((Position of (Triggering unit)) offset by (2000.00, 0.00))) towards 45.00 degrees)
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Lightning - Create a lightning effect Healing Wave - Primary (Position of (Triggering unit)) ((Position of (Triggering unit)) offset by (X of ((Position of (Triggering unit)) offset by (2000.00, 0.00))) towards 90.00 degrees)
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Lightning - Create a lightning effect Healing Wave - Primary (Position of (Triggering unit)) ((Position of (Triggering unit)) offset by (X of ((Position of (Triggering unit)) offset by (2000.00, 0.00))) towards 145.00 degrees)
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Lightning - Create a lightning effect Healing Wave - Primary (Position of (Triggering unit)) ((Position of (Triggering unit)) offset by (X of ((Position of (Triggering unit)) offset by (2000.00, 0.00))) towards 180.00 degrees)
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Lightning - Create a lightning effect Healing Wave - Primary (Position of (Triggering unit)) ((Position of (Triggering unit)) offset by (X of ((Position of (Triggering unit)) offset by (2000.00, 0.00))) towards 220.00 degrees)
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Lightning - Create a lightning effect Healing Wave - Primary (Position of (Triggering unit)) ((Position of (Triggering unit)) offset by (X of ((Position of (Triggering unit)) offset by (2000.00, 0.00))) towards 270.00 degrees)
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Lightning - Create a lightning effect Healing Wave - Primary (Position of (Triggering unit)) ((Position of (Triggering unit)) offset by (X of ((Position of (Triggering unit)) offset by (2000.00, 0.00))) towards 320.00 degrees)
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Range Marker is design to show the player the amount of land that they control.
Trigger Remove Range Marker
Event-
Time - (Create a periodic Repeating timer lasting 2.00) expires
No Condintion-
Action-
Lightning - Destroy (Last created lightning effect)
Remove Range Marker is design to remove all lightning effects. Some reason it only removes one effect, any idea how this can be fixed? Thanks.