Warcraft III resources & community, 2003–2006 · archived

Way of the Blade (Bushido) RPG Idea forum

21 posts
#16
it doesnt have to be completely realistic, but im tired of RPGs with massive spells that wipe out like a section of a map in matter of seconds. I am not going to make the entire thing be totally realistic, seeing as it is just a game. thanks
-Blue
#17
permenant damage will be hard, i saw something like this in a map called blade art, while fighting you had a chance to knock down your foe (cannot move or attack) cut off there arm (attack rate reduced) and behead ( they die in a matter of seconds). of course knocking down and cutting off arms wasn't permenant,
#18
yes i know the map. thats somewhat what inspired me to do the system. what are you saying will be hard, the triggers to make it work? or are you saying that it will be hard on the player???
#19
hard in triggers i would believe, im not to sure how u would do that
#20
It really shouldnt be that hard. just using integers, like if arm integer is set to 0, then its there, and if its set to 1, then its considered injured, and 2 would be completely chopped off. im experimenting a bit with triggers.
-Blue
#21
that could be possible :idea: .... intergers, that shouldn't be so hard (for you :wink: ) i suck at intergers LOL :oops: