Events: Player 1 types: Forest as an excact match.
Conditions: -
Actions: Pick every destructible in 'Rect' and do action: if then else; if destructible type of picked destructible = 'tree' then action: resurrect picked destructible, else action: do nothing.
Events- Player1Red types chatmessage containing Treebase as an exactmatch.
Condition-
Action- Destrucibleick every Destrucible in Treebase <gen> and do [Actions] Loop-Actions If ((Destrucible-type of Summer Tree Wall 0187 <gen>) equal to Summer Tree Wall) Then do (Destrucible -Resurrect (Last created Destrucible)
Player - Player 1 (Red) types a chat message containing treebase as An exact match
Destructible - Pick every destructible in Treebase <gen> and do (Actions) Loop - Actions If ((Destructible-type of (Picked destructible)) Equal to Summer Tree Wall) then do (Destructible - Resurrect (Picked destructible) with 100.00 life and Show birth animation) else do nothing
hm... if you do exactly what i wrote, it should work. i know u have almost the same - but almost. Try to check ALL i wrote. Because i tested it already and it works fine.
-Check if you have set the correct rect -set if-then-else with multiple actions -check if you write a chat 'treebase' that in editor isnt set the message to 'Treebase', thats a difference.
EVENT:
Player 1 types a chat massage containing treebase as an exact match
CONDITIONS:
ACTIONS:
Destructible-Pick every destructible in Treebase<gen> and do actions
-loop actions
- if all conditions are true then do actions else do actions
-if destructible type of picked destructible equal to summer tree wall
-then destructible resurrect picked destructible with max life of picked destructible and show birth animation
as i said, i tested it - should work properly...
EDIT: and btw... WHAT doesnt work at you? does nothing or does only some doodads resurrect or something else???
Player - Player 1 (Red) types a chat message containing treebase as An exact match
Destructible - Pick every destructible in Treebase <gen> and do (Actions) Loop - Actions If (All Conditions are True) then do (Then Actions) else do (Else Actions) If - Conditions (Destructible-type of (Picked destructible)) Equal to Summer Tree Wall Then - Actions Destructible - Resurrect (Picked destructible) with (Max life of (Picked destructible)) life and Show birth animation Else - Actions (Destructible-type of (Picked destructible)) Equal to Summer Tree Wall Destructible - Resurrect (Picked destructible) with (Max life of (Picked destructible)) life and Show birth animation