Events
Unit - A unit Dies
Conditions
((Triggering unit) belongs to an enemy of (Owner of (Killing unit))) Equal to True
((Triggering unit) is A Hero) Equal to True
Actions
Player - Add 100 to (Owner of (Killing unit)) Current gold
Advanced - Simulate receipt of 100 gold at point ((X of (Killing unit)),(Y of (Killing unit)))
Hero - Instantly revive (Triggering unit) at ((Owner of (Triggering unit)) start location), Show revival graphics
It works in single player but in multiplayer all it does is revive the hero and keep the color of the player who owned it but its neutral passive's hero.
Ive made more than a few maps with weu without this patch. And ive tested this map with friends I know dont have the patch. I have used dying unit and i get the same result. Which is why i use triggering unit, this is a last resort.
Also i need the WEU for things like voting and hero selection sustem, i really dont feel like spending alot of time coding my own.