here are the triggers, one for share vision one for deactivating:
>1st trigger:
Events
Unit - A unit Begins construction
Conditions
(Constructing structure) Equal to No unit
Actions
Player Group - Pick every player in (All players) and do (Actions)
Loop - Actions
Unit - Grant shared vision of (Constructing structure) to (Picked player)
>2nd trigger:
Events
Unit - A unit Dies
Conditions
(Dying unit) Equal to No unit
Actions
Player Group - Pick every player in (All players) and do (Actions)
Loop - Actions
Unit - Deny shared vision of (Dying unit) to (Picked player)
thats all. if you have more units than one that should share vision, just remove the condition and put an if-then-else action before the actions above. if somethin is still unclear, post again and i give you the trigger for that too.
Dude thanks alot. It works fine. I'm not an experienced trigger maker so I need help on stuff like this that seems simple. Haven't ever used the PLayer Group commands before.