Warcraft III resources & community, 2003–2006 · archived

probs a major N00b question but anyways

5 posts
#1

probs a major N00b question but anyways

OK in my new project i have various areas. much as some of these are next to each other in terms of the actual game they are not, how can i make it so that a player that certian parts of the map are invisable to others also so that when they leave a certian area it also becomes invisable?

when testing the map atm the normal fog of war means that u can see what buildings/trees etc are there as long as they are doodads, i want it so not even these can be seen if that is possible.

thanx

jsar
#2
Scenario/Map Options

Unmark "Masked Ares are partially visible"
#3
tnx.

Doh dont i feel stupid!

will this also mark it dark again once they have left that area?

if not then how do i achieve this?

jsar
#4
You mean that it turns completely dark (as before) when the unit leaves the area? There's an action that creates a black mask at a region:

Actions
Visibility - Create an initially active visibility modifier for Player 1 (Red) emitting Black Mask across (Playable map area)

Problem is that areas scoutet by a unit are always partially visible, you have to create a new black mask everytime a unit leaves a region. And this one is not working:

Events
Every 2 secs of game-time
Actions
Visibility - Create an initially active visibility modifier for Player 1 (Red) emitting Black Mask across (Playable map area)

Why? Try it out and enjoy the result :lol:
#5
well does work kinda apart from still does it in areas that unit is standing as well so things disapear evry 2 secs, changed the time to 25 secs so works better now however if anyone knows of a better way to do this i would appreciate it if u let me know actually sod it i had an idea so will try that but any suggestions would be appreciated