Warcraft III resources & community, 2003–2006 · archived

A problem with importing my new models.

6 posts
#1

A problem with importing my new models.

I import them, and they all crash.

My Human Peasant with a removed Pick-Ax and Blademaster Animations works fine, but the following do not (And this sucks, since I spent like 8 hours on them):

Troll Headhunter (I fixed some bone names with this model... that might be it?) without spear or quiver with Demon Hunter Animations

Priest without Staff with Demon Hunter Animations

Grunt without Axe with Shaman Animations

They work fine in Magos' model viewer. Just they crash when I try to use them.
#2
sounds to me like an obscure mistake in the MDL.
#3
DeadDogNoGoWoofsounds to me like an obscure mistake in the MDL.


I'll pretend I know what that [the mistake] is? Does that mean that the animation adding thing is messed up?
#4
By "Obscure mistake" he means its a tiny, tiny little error that could be anywhere and is causing it to crash

As in, we don't know where it is. Enjoy searching for it
#5
MDL editing is really, really specialized. A little, very little change can make the model crash, as Mecheon said. How to fix it? Try to compare the original mdl with you modify; misplace space can make the model crash (this is an exemple).
#6
Hey, thanks... finally fixed em. Geoset animations and an extra "{" in there f---ed the model up.