I have the models I requested in a nother topic. But they were ín ABC-file. Then I found that MilkShape could read ABC-files so whit MilkShape I converted the files to MDL-files. The skins I allready had in TGA-files. Then I imported the models and skins in the worldeditor. Changed the paths to the following: Skin Path: SkinName.tga model path: war3mapimported\ModelName.mdl It dident work... So I thinking that the WorldEditor dident knew witch skin I wanted for whitch model or should I say that the skins wasent on the models or what ever I can call it. But how do I add a skin to a model in MilkShape (I am not a very experinced modeler) and that is the only model program I have. Or can I send the skins and models to any experinced model maker and he fix it? I wouldent mind if you uploaded them as yours after this but in truth it is "Fox Interactive's" skins and models. And ofcourse I will add you in credits of my map (If there will be any map). By the way, do the animations need special names? Plz any one help!
1) A skin must be in BLP format. You can use Warcraft 3 Viewer to convert it.
2) If you would like to change the path, view the tutorial in the tutorial forum, Using More Than One Skin For A Model, and just figure out how to change the path from there.
I read the tutorial and I did as they told, opened the model (mdl-file) in Notepad. But then it did just look like this: Ã^Œ>X4ˆ>£ z§¨>`]f>F ¬Ò. I don't know what to do??? I would be greatfull if someone could help me again. However, thx for the help.
You opened the mdx in notepad. Get the WC3 File Converter and then use it on the mdx file, so it turns into a .mdl file. Then just find the textures bit and set them to what you want
Pretty easy actualy. Just any file can be opened in Notepad just about. Its real annoying to some people if you manage to open their Word documents in Notepad and then erase all of their work... <_< >_> Yes I did that once...
Anywho, a mdl file is basicaly a mdx file were the gibberish has been translated. Don't just rename the .mdx to .mdl, use the convertor and open it
I converted the file whit the program "MilkShape" from ABC-file to a MDL-file. I diden't renamed from mdx to mdl. If you dont get it read the wole topic from begining
Ah... In Milkshape, did you apply a texture to it? I have no idea how exactly, but its an essential thing to do. I think it may loose its texture when its imported, but I'm no master on that